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UPDATE: 400 FPS limit for CQB
Alright so as most of us know there was confusion to say the least at our last encounter at the PV CQB course, and this is intended to clear things
If one player is confronted with another player and both have said surrender near or at the same time BOTH PLAYERS ARE OUT. If you can not see the player or your rifle is not pointed at the enemy before you say surrender is does not count. Another addition to the surrender rule that I want your opinion on is instead or in addition, your preference, within 10ft you can go semi-shot ONLY. I think this would work and not inflict to much pain.
Absolutely NO blind firing, this includes putting your rifle around a corner and shooting, over your head, and through holes or cracks in buildings.
After surrendering a player when the game has no respawns, such as medics or what not. You can A) simulate a knife kill and say "kill". B) order the hostage to move with you. You CAN NOT use them as a human shield
rifle hit do not count as a kill
this is a game of honor if you get hit from a long distance call out.
A lot of people do the frustrated "sag" off of the course, please raise your rifle and/or fist in the air so you do not get shot again.
when you are hit YELL hit. There is a lot of rifle fire going on and grenades going off it is hard to hear with a gear box going off in you ear so do everyone a favor and yell when you get out.
boundaries
On the left side of the city there is a forest(fair game) even more left there is a grassy road on an incline. you can go onto the road but not past that.
other than that fair game all around.
here are a list of game rules
1)Fire base glory
The attacking team usually starts with about 4-5 players and the defenders get the rest. Once you are shot by the attacking team you must go to the attacking team. The attackers respawn (unlimited) at the loading zone or near by tree.
for the DEFENDERS no leaving the city walls plain and simple.
The defenders can start wherever they wish, as long as it is inside the city walls.
2) Attack and defend
This is where there are two points inside the city where the attacking team has to flip these points within a given time usually 20 minutes. The teams are split evenly up. The attackers get respawns and they respawn at the loading zone. The defending team gets 1 medic( see medic rules).
Leaving the city for BOTH TEAMS is permitted
the defending team can start within or outside the walls.
3) Force Vs. Force
One team starts on the back wall of the city and the other at the loading zone. No respawns or Medics, once you are shot raise your arm and leave the city.
Leaving the city is permitted
4) Force Vs. Force (Medic)
Same as above, but instead of leaving when you are shot you stay down. You can not shoot or move. You can talk and signal for teammates. Enemy's or teammates can drag you. an enemy can kill you by tagging you and saying "kill".
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